Sunday, November 24, 2019

I don't watch movies, I make them!!!

Cinema is moving art that's open for interpretation by the audience. The best director's like Lucas, Spielberg, and Scorsese have created movies that have stood the test of time. But the process to making such a masterpiece isn't so easy. Its a demanding process that requires attention to detail and patience. What most would consider simple task like filming and light editing for a 4 minute video become strenuous objectives that make you question the direction of your project. But throughout all the second guessing and long nights, the finished product is beautiful simply because its a display of creative potential. However, be warned the road to a finished product is filled with dilemma.Image result for movie camera

Perhaps what seems like the most fun of any filming project is the acting. Acting is stepping out of your shell to encompass a character that resonates with the viewer. But there's a reason why acting isn't a profession for everyone. What the professionals never talk about is how cringe worthy acting really is. Picture yourself having to pretend to do something in front of a camera. Every motion on camera becomes critiqued by yourself. The key to this issue however, is to lean into the uncomfortability of acting. Many times when actors aren't invested in their craft it resonates on the screen for the audience which ruins the whole experience. Even if its for amateur acting being cringe can be avoided by embracing the silliness of what you're doing. This way acting becomes more of a game and not a forced façade. Also viewers will enjoy the movie because the emotion of the actor is genuine. We see this example with Blade 3, a disappointment for many reasons but the most notable one is the acting. Viewers feel Wesley Snipes contempt of the movie even though he's playing a fictional character. Scenes that should've kept us at the edge of our seas were riddled with boring dialogue. As a result the Blade franchised was stained with a subpar third movie.
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This video project was a great lesson is communications because it teaches the viewer to use more than words. A requirement for the project is no dialogue is allowed, which can prove difficult when the short film is 3 minutes and needs to be understood by the audience to get credit. But movies are moving images that relay's information without having to say words. In fact the best scenes in movies are moments of silence followed by a swift action. The trick is to fill the screen with visuals perceptions of the character so personality is built. If the setting of a scene is a bedroom full of boy band posters the audience expects the inhabitant to be a teenage girl who loves boy bands. From there we make further assessment so we can familiarize ourselves with her. Its very common now for movies to have "Easter Eggs" which are visual references in the background of a screen that can provide additional information without having to say it verbally. By using less words in videos it demands both the director and the audience to put in an extra effort, which usually makes the experience that much better.

Each video however must show range of visual details depending on the theme. For abstracts it's difficult to display without any words and short visuals. The definition of abstract is "existing in thought or as an idea but not having physical or concrete existence." The only way to tackle abstract is by making the idea as visual as possible. This brought on the idea of making a video about an evil version of one's self. Its a familiar concept done many times in television/cinema but always provides a good response because its a display of the impossible. When audiences witness abstract videos it stays in the brain as an afterthought long after they've seen the move. Diplopia was made to highlight the subconscious everyone has and giving that double a malicious personality. This idea then presents the audience with an interesting alternative that results in abstract thinking.
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A challenge of abstract however, is making sure the idea stays abstract. Even with the idea of an evil double, its second nature to try to confine the character in everyday life. But what makes the abstract idea standout is thinking outside the box. So, in order to meet the criteria, scenes have to be extremely throughout to express the idea across. If even one detail is missing, the viewers will lose focus of what's happening. This type of pressure results in constant storyboarding, second guessing, and continuity errors before the final product is complete. And even then, the final product may seem off and require more additional scenes to incorporate more nonverbal details about the characters in the video. But this process of constant reshooting and editing pays off to make a wonderful visual experience for everyone involved.

Visual communication is how we understand each other on deeper level. Sometimes word can't describe an idea, like in the case of abstarct. That's why visual enterinment is beloved by so many. It creates experience's through images that resonates with us. To this day many still talk about scenes like Titanic when Rose is holding on to Jack as his body lay's lifeless. Moments like these capture raw emotion and that's never to be taken lightly. Visual communication is simply a tool learned in a classroom, its an experience we're living everyday.



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